GRAND THEFT AUTO VICE CITY GRAPHICS HIGHLY COMPRESSED FREE DOWNLOAD FOR PC AND GTA VICE CITY GRAPHICS HIGHLY COMPRESSED DOWNLOAD FOR PC

 GRAND THEFT AUTO VICE CITY GRAPHICS HIGHLY COMPRESSED FREE DOWNLOAD FOR PC AND GTA VICE CITY GRAPHICS HIGHLY COMPRESSED DOWNLOAD FOR PC 

Story and characters 

Sound design and music production [edit]
The team spent time "solving [the] riddle" of a speaking protagonist, a notable departure from Grand Theft Auto III's silent protagonist Claude.[28] Ray Liotta portrayed protagonist Tommy Vercetti. Liotta described the role as challenging: "You're creating a character that's not there before ... It's so intensive". When recording the role, the team used blue screen in order to allow Liotta to visualise "how it's gonna move".[29] The team ensured that the player felt "real affinity" for Tommy, making the narrative a key development interest.[14] Dan Houser described Tommy as "strong and dangerous and prepared to wait for the right opportunity to arrive".[27] Director Navid Khonsari recalled Liotta frequently complaining on set and found him difficult to work with as a result.[30] "In some sessions he was ... into it, but then sometimes ... he was very dark and couldn't work", said Sam Houser.[31] Following the game's success, Liotta reportedly complained that he was underpaid for the role.[32]
The majority of the game's animations were original, with only a few borrowed from Grand Theft Auto III. For the characters, the team used motion capture and stop motion animation techniques; cutscenes use the former, while gameplay movements use a combination of both techniques. The team encountered difficulty in animating motorcycle animations, due in part to the variety of models.[33] Pedestrian character models use skins in Vice City, allowing the artists to produce more realistic characters. There are 110 unique pedestrian models throughout the game world alongside roughly 50 story characters; each character is rendered using twice the amount of polygons and textures found in Grand Theft Auto III.[22][27] This also impacted the character physics, improving gameplay aspects such as weapon-hit accuracy.[34] Some character models and scenarios were inspired by films such as The Godfather (1972), and the game's presentation was inspired by action television shows of the 1980s.[35] The interplay between Tommy Vercetti and Lance Vance was crafted to be similar to the relationship of Miami Vice's Sonny Crockett and Ricardo Tubbs.[36]
The game features 8,000 lines of recorded dialogue, four times the amount in Grand Theft Auto III.[27] It contains over 90 minutes of cutscenes and nine hours of music,[27] with more than 113 songs and commercials.[37] The team was interested in the challenge of creating the game's soundtrack, particularly in contrast to Grand Theft Auto III's music, which Sam Houser described as "clearly satirical and its own thing".[15] In developing the radio stations, the team wanted to reinforce the game's setting by collating a variety of songs from the 1980s and therefore performed extensive research.[38] The radio stations were published by Epic Records in seven albums—known collectively as Grand Theft Auto: Vice City Official Soundtrack Box Set—alongside the game in October 2002.[39][40] Vice City contains about "three times as much" talk radio as Grand Theft Auto III. Producer and talk show host Lazlow Jones stated that the small percentage of station listeners that actually call in are "insane"; in Vice City, the team "bumped it up a notch", emphasising the extremity. Dan Houser felt that the talk stations give depth to the game world.


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